游戏介绍
本作是继承以往的大师系列系统(マイスターシステム)的战术SRPG游戏。与前作一样,先选择迷宫,然后开始攻略。
迷宫中存在各势力领地,也称ZOC的概念,在移动到其他势力的ZOC时会存在限制。
除此之外,游戏中还有诸如隐藏房间、移动地形等等关系到游戏难易度的要素。
在迷宫探索中,新实装了“ユニオンパーティー”(联队)系统,以两人为一族,使用羁绊之力组成队伍。
参加作战的成员也就相应增加了。另外,探索中还存在诸如,采集迷宫中散落着各种素材,击破敌人收集道具等等要素。
基本上,只要完成相应迷宫设置的胜利条件,即可攻略成功。
剧情上必须通关的迷宫,在攻略完成后会变为仍能回访的自由迷宫,另外也存在从一开始就和主线剧情无关的自由迷宫。
收集到的道具除了可以在工房里进行合成和炼成,也可以用在本次舞台“メフィ公国”所特有的“玄磨魔术”的生成。
玄磨魔术是在メフィ公国流通,任何人都可以通过购买、装备,从而使用的魔术。
流通的魔术限制在比较基础的魔术,更高阶的魔术则需要玩家自己去生成。
另外为了照顾新手魔术师,还存在典当制度,即暂时将道具寄存,而获得资金。
与直接卖掉不同,寄存的道具可以再度获得。
更多信息
天結いラビリンスマイスター (天结神缘2)
发行日期: 2021-07-21 | 限制级: 是 | 开发商: Eushully
驰骋于 インフルース王国 的巨大兵器『グアラクーナ城砦』,
在冒险结束后失去了自主移动功能。
擅长建设迷宫、修复、筑城等等技能的锻梁师 アヴァロ,
为了修复城寨日夜不断努力,并与恋人兼主人的天缘神 フィア 过著安稳的日子。
就在这时发生了一场骚动,
『精灵クーナ』作为 グアラクーナ城砦 的化身诞生于城寨之中,
两人对此感到不安。
アヴァロ 和 フィア 为了寻找 精灵クーナ 诞生的理由,
以及为了执行很久以前就订定好的新婚旅行计画,
运用精灵的力量让 グアラクーナ城砦 恢复移动功能,再次踏上冒险旅途。
舞台位于比 インフルース王国 更东北方的国家,
以拥有8个独具特色的巨大迷宫自豪、大陆首屈一指的魔术大国『メフィ公国』——
在这充满阴谋诡计的『魔术师之国』,缔结全新羁绊的故事即将展开。
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角色
CV: 幡宮 かのこ
A hidden character only available in the second playthrough. She calls herself an angel maid though she looks more like a demon. She has the ability to change into a bat-like creature.
She's one of the Eushully sisters
CV: 暂无
他国から仕事を探してインフルース王国に流れてきたハーフエルフの鍛梁師。
有言実行の強い意志を持ち拘って仕事に望むが、作業が始まると没頭するあまり時間を忘れてしまう事もしばしば。
ハーフエルフと言う立場上、他人との距離を取っていたが、鍛梁師になってからは人の喜ぶ光景を好み、同時に積極的に関わっていく。
自分の工房を持つと言う夢を叶えるべく、稼ぎ場所を求め国々を渡り歩く中で、インフルース王国へ辿り着き遺跡調査の仕事を受けた。
フィユシア教の聖地である“神響の霞廊”を目指す。An itinerant half-elf 鍛梁師 (magicians capable of civil engineering, archaeology and invention of new contraptions) who is lured to the Influss kingdom and its recent discovery of ancient ruins in hopes of securing stable long-term employment to fulfil his dream of managing his own atelier.
An accident leads to his inadvertent awakening of the goddess Fia sealed deep within the ruins. He becomes Fia's apostle to aid her in reaching her goal in exchange for free use of the Guaracouna fortress as his atelier.
Avaro is initially sceptical of Fia's claims but is gradually won over to her cause. He is even willing to take on the rest of civilisation in defence of his deity when Marsterria threaten to destroy the fortress which is seen as a taboo amongst the gods who hold sway.
Depending on player actions, Avaro either learns of the fate that befell his parents and plays a crucial role in fulfilling Fia's goal or is forced to kill Fia to prevent her from bringing disaster on the world. For the latter, he is spared the fate of God-slayers as Fia removes the bond binding him as her apostle before she dies. /
CV: 暂无
Leader of the itinerant group "水闘獣の針団" normally based in the Influss kingdom offering construction and maintenance services to outlying villages.
Diethelm taught Avaro everything he knows about his craft, in return Avaro taught Diethelm the secrets of mechanical weapons leading to Diethelm's wielding of the mechanical crossbow as his preferred weapon.
He has a wife and child, over the course of the story his second child is born which is a factor behind his decision to take up Avaro's offer of setting up shop inside the castle after an "accident" involving Diethelm's caravan and the castle jack operation.
CV: 暂无
One of the ancient nature spirits who serves the pantheon of Elven gods, she holds command over the elemental spirits of wind and drives out would-be robbers of the labyrinth she inhabits with violent gusts.
She awakens when Fia and the party approach her labyrinth but is initially hostile when they make contact. After she is subdued, she is revealed to be a flirt who takes a liking to Avaro. /
Although bound under Fia's command, she is very whimsical and prioritises personal enjoyment over the will of her master.
CV: 綾音 まこ
A descendant of a heralded lineage of magicians, a botched summoning led to a curse being cast on Micri. Every time she attempts to sleep, the curse will physically prevent her from doing so (usually by random objects physically colliding with her as she dozes off). As a result of the curse, she can only sleep fitfully and has heavy bags under her eyes which others mistake at first glance to be a baleful stare.
Micri journeys to Grasesta to register as an adventurer. The demon responsible for her curse, Metsekhmat, was once bound to the service of the Demon Sovereign Rikshima. Micri hopes to learn more about what happened to the demon in hopes of lifting the curse which afflicts her.
Judar quickly identifies the reason behind Micri's inability to sleep and partially solves the problem by acting as a living shield deflecting anything hurled at Micri to disrupt her sleep.
A chance discovery in the abandoned laboratory leads to Lilica finding a coffin which has the power to nullify Micri's curse while she sleeps in it. Micri in turn through a series of unfortunate events eventually finds out the cause of her curse as well as the tribe of incubi who were Metsekhmat's followers. She pretends to be Metsekhmat's incarnation when the incubi hail her as their queen, and is later forced to fight Judar and his party when they turn up to rescue her at the incubi tribe.
Although Metsekhmat essence was destroyed, it formed a "Disaster" portal of its own and Micri chooses to enter it when Iuset detects it later in the story. Inside the portal part of Metsekhmat's soul eventually succeeds in possessing Micri, forcing Judar and his party to fight Micri. Upon victory, Metsekhmat is destroyed but her essence and powers become Micri's to control. She then assumes the role of incubi queen but returns to Judar's party to repay them for the help they gave her to break her curse.
By the end of the story she has returned to rule over Iuset and the other incubi and is to all intents and purposes a member of demonkind herself. She does attend the coronation ceremony as a VIP. /
CV: 拝師 みほ
CV: 暂无
CV: 暂无
CV: ほたる
CV: 青梅 ゆづる
CV: 種﨑 敦美
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